Monday, 8 December 2014

Maya Modeling

Parasite Weapon Model



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Weapon Model Unwrap


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LH: I had forgotten to take screenshots of the UV Unwrapping process because I got into the work flow, So I had to go back a save file, But because I had don't the UV in 1 save I didn't have much to go back on so I just roughly pulled up reference to how it looked before hand, After completeing the Unwrap I relaxed the whole UV and It turned out like this, The seam of the UV Unwrap falls down the back side of the weapon as seen below.


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LH: I took a UV Snapshot and now the Weapon is ready to be textured

Weapon Textures


LH: My first go at a texture, As I had to refresh my mind as to how to make and apply them, This was done by only using Photoshop and the Paint Brush Tool


LH: This was my second attempt at a texture, this time I used Google Images to get a Flesh texture and a Bone Texture I also used a Colour Replacement Tool to shade the sides a little bit more Purpleish.




LH: This is a close up at the eyes on the model, I think They need some more work.


LH: This is a close up of the Bone part of the Claw on the weapon, I quite like the texture on this part, The crack down the bone makes it look a lot more buyable


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AG: These are all textures I made for the weapon as they would appear outside of Maya.




AG: New textures



LH: Texture Edit

Character Model

Unfortunately Mark left us so we had no Character to present.

Environment Model
C.G

Texture for the lab walls

the quickest texture ever for the top and bottom of the glass
The glass texture 


First render without the Lab

First lighting Render






























Final lighting Render